Insights for the last 2 Succession/Awakening
# 1
This suggestion will be all about Ninja and Awakening Kunoichi (Shai Excluded since it is a Talent class also Dosa just got released)
 
Ninja and Awakening Kunoichi existed way back longer than Solaris did in BDO. But both are never introduced in Heidel Ball, I am thinking that maybe it is time to add them. But before that please read the statement below. 
 
Sura is currently built more of a Ninja rather than the Awakening itself. Sura relies more on invisibility, and uses a hit and run technique which should be suited well for a Ninja. Sura or Awakening Ninja has always been a type to move, block and counter with fast attacks in the main game BDO for being partly Samurai. So adding a few tweaks to Sura will make room for Ninja's capabilities to shine. But it does not do the same with Kunoichi since Kunoichi is built well for both her role and lore.
 
SURA tweaks suggestion:
Replace Shadow Cloak with Silent Charge and use Shadow Cloak as Succession Skill.
 
Silent Charge - Move to evade attacks and set up for a counter attack.
*Use the skill to activate Slash once, enhancing the next skill. 
MP cost: 80
Cooldown: 5 seconds
Instant activation
Damage reduction
Super Armor
no attack damage/animation
Skill Commentary: Having Damage Reduction on Silent Charge, Sura will not need the 15% PVP damage reduction anymore. And with Silent Charge, Sura will have full control of his MP consumption since timing can be broken sometimes when having MP imprints.
 
Shadow Break (PVP mobility)
Instant Activation
Slash: Chaose Spree - deal +30% AoE damage at the cost of mobility (character does not move), Daze on hit, Super Armor
Commentary: After proper reposition using Silent charge attacking with Super Armored AoE is a good form of counter without going too far from the target 
 
Blinding Slash (PVP mobility)
Slash: Murderous Intent - deal +15% more damage and Super Armor for the entire skill at the cost of -15% range.
 
Afterimage (PVE/PVP damage)
Slash: Flashing Light - gain mobility (backward movement) at the cost of reduced number of hits.  
Commentary: This will increase Sura's capability to rotate his field mobility also to escape after a failed combo attempt. 
 
Mountain Fall (PVE) - no comment
Twin Fang (PVE/PVP) - no comment
Rising Cut (PVE) - no comment
Blade Storm (PVE/PVP heal) - Slash's increased range does not really contribute much to the skill, removing slash from this skill would be fine.
Twin dragon (PVE/PVP range) - In Arena, Slash's increase attack speed might be good but when traded off with a stronger CC, Sura gets punished first.
Shadow Strike (PVP grab)  - no comment
Succession Skills: Shadow Cloak and Blade Spin
 
Evasion type: Ghost step
Evasion Commentary: Since Ninja Step is "Ninja" Step, why don't we use Ghost Step for a faster frontal approach?
 
Passive: Deal 600x6 fixed damage upon first hit of every 6th skill use, Recover 20 MP upon using skills.
Passive Commentary: Having Damage Reduction on Silent Charge does not need for the PvP damage Reduction any longer.
 
 
Awakening Kunoichi and Ninja Skills Ideas
Ninja
Awakening Kunoichi
Ghost Greeting (PVP mobility) 
Charges: 1
Cooldown: 7 sec
Super Armor while moving not applied in Arena
Stun on hit
Flow: Shadow Stomp
          Super Armor while moving not applied in Arena
          Daze on hit
 
Fatal Blow (PVP mobility) 
Cooldown: 6 sec 
Charge: 2
Super armor while moving
Stun on hit
 
Evasive Shuriken Malice (PVP range) 
MP cost: 10
Charges: 3
Cooldown: 5 sec
Instant activation
Super armor while moving not applied in Arena
Stun on hit
 
Beheading of the Dead (PVP/PVE damage) 
Charges: 1
Cooldown: 7 sec
Damage reduction, Super armor. 
Daze on hit
Recast for an additional hit that teleports behind target
Bound on last hit
 
Blade Spin (PVP/PVE damage) 
Charges: 1
Cooldown: 6 sec
Super Armor or Forward Guard not applied in Arena
Cannot be grabbed
Max 6 hits
Ultimate: Blade Spin 
               Max 9 hits
 
Red Rain (PVE/PVP heal) 
Charges: 1
Cooldown: 6 sec
Super Armor not applied in Arena
12 hits
Heal per hit
Knock up on hit
 
Foxclaw (PVE) 
Charges: 2
Cooldown: 5 sec
Knock up on hit
Flow: Ankle Cutter
         Bound on hit
 
Death's Descent (PVP grab) 
Charges: 1
Cooldown: 14 sec
Super Armor while using the skill
Invincibility on successful grab
Ultimate: Death's Descent
                use skill with an extended grab duration.
 
Shadow Cloak (PVP)
Charges: 1
Cooldown: 13 sec
Instant activation
Super Armor upon casting up to 0.5 sec not applied in Arena
Flow: Chase
          Increase max movement speed +15% while in stealth
 
Black Moonlight (PVE) 
Charges: 1
Cooldown: 6 sec
Knock back on hit
Bound on last hit
 
Succession Skills: Twin Dragon/ Blade Storm
Evasion Type: Ninja Step (Current Sura's Evasion)
 
Passive: 
Increase max attack speed by 2% when using a skill upto 10% max. Reset attack speed when knocked. 
Upon reaching max attack speed, deal 200 fixed damage on each skill's first successful hit.
Lunar Dash (PVP mobility)
MP Cost: 20
Charges: 1
Cooldown: 8 sec 
Super Armor, Damage Reduction, Cannot be grabbed while using the skill
Stun on hit
flow:  Chakram Rise
          Super Armor while using the skill
          Knock-up on hit
 
Moon Storm (PVP mobility)
Charges: 2
Cooldown: 6 sec
Super Armor while attacking
Daze on hit
 
Chain Crash (PVP/PVE)
Charges: 2
Cooldown: 7 sec
Forward Guard or Super Armor not applied in Arena
Daze on hit
 
Lethal Spin Spree (PVP/PVE)
Charges: 1
Cooldown: 6
Super Armor not Applied in Arena
Knockdown on hit
 
Wheel of Wrath (PVP/PVE)
Charges: 1
Cooldown: 7
Super Armor not applied in Arena
Knock back on hit
Heal per hits
flow: Indignation
Bound on hit
 
Danse Macabre (PVP)
Charges: 1
Cooldown: 7 sec
Super Armor while attacking not applied in Arena
Bound on hit
 
Lunatic Discus (PVE)
Charge: 2
Cooldown: 6 sec
Knockdown on hit
 
Halo (PVP)
Charge: 2
Cooldown: 5 sec
Forward Guard or Super Armor
Daze on hit
Flow: Delighted Blast
          Knock up on hit 
          Super Armor while using the skill
 
Pinwheel Fury (PVE/PVP)
Charge: 1
Cooldown: 7 sec
Super Armor not applied in Arena
Knockback on hit
Knock-up on last hit
 
Sah Spree of Sonan (PVE)
Charges: 1
Cooldown: 4 sec
Stun on first hit
Knock-up on las hit
 
Succession Skills: Smokescreen/ Cripple]

 

Passive: ???
2024-08-13 21:47
Asia
Klaimour
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