Reaper class skill tweak (a underperforming class in field pvp)
# 1

Commentary: Reaper has the most mp usage in terms of skill use or amplification, in certain skills it doesn't make much sense using mp or it's costing to much than to its use. Most of her skill kit resembles Askeia or other class with stealth skills, but in a worst state or underperform.

 

Shadow Slash resembles Askeia's skill Shadow Step, but has a worse feature of having huge mana requirement for the flow, they're just doing the same thing only Reaper having the worse of it. Nightmare as a stealth skill has too short time frame for any stealth capabilities and doesn't make much sense specially in field pvp or utilizing it as a escape/mobility skill, can't dodge when stealthed and most often being catch immediately after casting. Death Circus is a slow unrealiable form of damage hence it is mostly use for re-positioning, but still mostly unreliable since the travel distance is too short and the movement is too slow, the only good thing about it is prolonging your SA rotation. Grim Reaper as a buff skill needs mp to activate!?

 

Suggestion:

*Shadow Slash

- reduce mp requiement from 70 to 20 to perform flow

- allow instant activation

 

*Nightmare

- increase stealth duration from 3 to 6 sec

- add Super Armor for 3 sec during stealth (not applied in arena)

 

*Death Circus

- improve skill perfomace as same to Titan's Raging Thunder skill for better travel distance

- or can be re-work as same to Yacha's Collapsing Sweep skill for a short frame - effective repositioning skill

 

*Soul Spike

- add a cannot be grab feature during the skill

 

*Grim Reaper

- remove mp requirment activate the skill

 

*Rift Slicer

- for this skill, it's only a suggestion and not much of a need but it would be great if she can move/strafe during each slice animation just like Phantasma's Supernova.

2024-07-28 19:01
Asia
悪OPPENHEIMER
# 2
Hi freind
my main class is reaper and happy to hear some suggestion for enhancing this class.
I have three suggestion:

1- remove steal ability of mp and also remove mp costs for skill usage

2- Increase stealth duration from 2s to minimum 4s such as Sura (4s) and Kunoichi (6s)

3- Fix open grab :
Reaper such as other forgotten classes has not any skill that make full resistance against grab. the skill should be superarmor, two times chargable and can not be grab during whole of skill (for reaper: soul spike).

now: SHADOW SLASH
"can not be grab while starting"
skill duration for two times flow is bellow than 0.3s, so how long will take starting? 20ms? 50ms? (zero grab resistance)
or:
SOUL REAVER: "can not be grab during skill" but this skill is not superarmor and deactive easily.

Thanks
2024-07-30 08:18
Europe
尺三父尸三尺
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