Reboot Arena, reboot classes.
# 1

*Reboot the entirety of Arena. We can't apply our 1v1 tactics that we learned practicing from arena into the field. The "not Applied in Arena" restriction is also the reason that causes class imbalance other than damage. This "Super Armor not Applied in Arena" restriction makes certain classes like Yacha have a 24/7 uptime protection in arena which simply makes it very annoying to classes who will easily run dry of evasion. 

 

*Removing the “not Applied in Arena” restriction and giving out a number of balanced protections and cc will make up for it. A great example for giving out a balanced number of protected skills would be:

-A different class will have 2 skills with protections, and cc for catches; 2 skills with protections, and additional charges, but no cc used for damage trades; 6 skills with cc but no protections used for combos or fillers. 

-While another class will have 3 skills that has protections, and cc for catches; 1 skill with protection, and additional charge, but no cc used for damage trades; and 6 skills with cc, but no protections for combos or fillers. 

Like in Black Desert Online PC/Console we have skills that has protections but does not have any cc effects on it, there are also skills that has cc and good damage but no protections, other skills have both protections and cc. I always wonder why this is not applied in mobile.

 

*Grabs has always been an unfair advantage to classes who have those skills. Grabs enables a class to force apply a bound to a target while it can also help extend a combo to maximize their full damage. Applying the CC mechanics from Black Desert Online PC/Console would at least help non-grab classes to also extend their combos to maximize damage. Adding 5% higher grab resistance for non-grab class would improve a fairer play.  

 

*Damage outputs are so imbalanced. People always complain that it should take 2.5 – 3 combos to completely destroy our opponent, and currently some classes only need to do 1.5 combos to destroy their target. In my opinion PA should not look at the amount of combos but needs to look at the damage dealt within a set period of time.

-Some classes have slow casting speed, so giving them a higher damage boost in order to deal good enough damage in a set period of time is only rational. 

-Same goes to classes that has very high APM, since their APM is already so high then lowering the damage output to deal the same amount of damage in a set period of time would be rational.

In simpler terms each class should be able to deplete 30%-37% of their target’s health within 3 seconds of consecutive attacks no matter how slow or fast they are. There should be a class that can nuke targets that deals good damage after every few seconds, and a class that needs to repeatedly spam skills every second to sustain enough damage equal to the first one.

 

*Damage received reduction, and healing through passive is the next thing that causes imbalance for the game. Putting altogether the damage received reduction, invincibility, and healing passive in a single class is be a no brainer.

If a class has 30% damage reduction, reduce the amount of invincibility and don’t give that class a passive that can heal.

If a class has no damage reduction, maximize the amount of invincibility, and you can forget about giving it a healing passive.

If a class has good amount of healing through passive, lower the damage reduction received by half, and lower the amount of invincibility also by half.

There should be a class that is difficult to kill as long as it is still moving, a class that’s difficult to finish off even though they're ccd, and a class that sustains received damage as long as it is still standing and attacking.

 

*PA needs to move the 11th skill/buff skill into a different slot preferably beside Black Spirit skills. Putting it in a slot for skills that we use for SA trades/catches/combos will only give us fewer options on how we approach our targets since 8 skills are better than 7.

 

*Put back the skill preset selector to the way it was. The current placement is a bit difficult to use when it comes to desperate measures, since it is so hard to reach for it specially to those who’s not using controllers nor emulators. PA can swap the current placement of icon fairy and skill preset selector.  

 

*Add option to hide pets and fairy from view, turns out these little fellas distracts us during mass PvP.

2022-10-05 02:13
Asia
Zai
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