ALL ABOUT ADVENTURERS: UPDATE 1.2.5: Skill and Other Movements
# 1
MOVEMENTS
Movements are important specially in the battlefield. One slow move of a skill can be the cause of death of an adventurer.

Adventurers honed their skills in combat and life skills and will become more skilled, thus movements evolve and will become better depends on the level and or cp.

I suggest the movements will become better depending on level and or cp. In combat and in inventory.

Thus, giving a more realistic immersion or character building. (Bloat but immersive?)
Example.
Movement and attack speed will make the animation faster ofcourse.
Level 1 - 20: Sluggish with a normal chance of tripping, etc.
Level 21 - 40: Normal with a slight chance of tripping, etc.
Level 41 - 60: Elite moves with rare chance of tripping, etc.
Level 61 - 80: Legendary moves, perfect moves.
Level 81 - 100: Epic moves.
Level 101 - 120: Mystical moves.
Level 121 - 140: Abyssal moves.
Level 141 - 160: Primal moves
Level 161 - 180: Chaotic moves.
Level 181 - 200: Eternal moves. Fights like a certain Saiyan to the max super? xD

CP Affects the strength of the effects (the visuals)?

Any blend of this ideas will do.

Or CP Adds another spice to the level animation.
Example:
Level 20 with CP 5000: Sluggish + some 5k additional effects or strength of effects.
Level 20 with CP 10000: Sluggish + 10k effects or additional movements? (Evasive maneuvers? From cp)
Level 100 with CP 5k: Epic movements (Added evasion movements, dash? In skills) + 5k effects or movements iteration.
Level 200 with 100k?: Eternal moves (High Evasion movements, example will make a short teleportation (Blink? Super fast move it's like teleporting?) plus the skill movement,harder to beat.) + 100k effect or moves. (Effect strength and or powerful vasive maneuvers.)

Meaning, Higher levels has awesome moves and evasive maneuvers. Added before executing a skill or moving.

Higher CP has slightly added evasive maneuvers plus effects strength (Awesome visuals).
Example:
High level high CP = Super awesome moves and strong evasion moves plus awesome effects.
High level low CP = Super awesome moves and added evasion moves plus effects.
Low level high CP = Sluggish moves and strong evasion moves plus awesome effects.
Low level low CP =Sluggish moves and added evasion moves plus effects.


To the trained eye he / she will know the level of adventurer and his / her CP, kind of?



-Future ideas here-
2022-07-27 01:52
Asia
Nighthawks
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