I myself do not have issues with the amount of purified water we receive daily. However I do see lots of people complaining about desert, way too many doing valor alone and I don't think it is fun to go to the desert. Because of this, I would like some enhancement to the purified water mechanics.
The first suggested enhancement is that in Valor, water cost is reduced by 10% for each player that joins a party. In this way, players will not start until they have five people because it will only use half the water for everyone. By absorbing half in valor, this will increase the water they can use elsewhere. If someone plays alone they have no buff. The bots that come into valor do not count toward the buff.
The second suggested enhancement is to have guild-focused desert adventures. (Read the second message for details). The guild resting buff does not apply to valor. This mechanic makes it so guilds can work together and have a desert adventure together and conserve water.
The third suggested enhancement is a PvP focused purified water competition. It will be a new arena. It can be 1v1, 3v3, 2v2, any will be ok. How it works is it costs 10 minutes of purified water to enter (if you queue and leave queue before it starts into the arena, it costs no water). The time is not important, it could be two minutes or thirty or an hour; for this suggestion we will use 10 minutes. What happens is in the arena, everyone expends water as time passes. Whichever team wins (kills the other player(s)) immediately gets their remaining water and the enemies remaining water. If the ten minutes passes by and both teams are not killed off nobody wins any purified water, both teams have spent all their water for nothing. I know it's complicated so here is an example (imagine it is 1v1):
majah89 has 60 minutes of water and queues for Desert Arena. Player2 has 60 minutes of water and queues for Desert arena.
majah89 and Player2 enter the arena. Now they both have only 50 minutes of purified water, and each have 10 purified water in the arena.
In one minute, majah89 kills Player2. In that minute, both players expended 1 minute of water leaving them with 9 minutes of water in the arena. majah89 won so he takes his own 9 minutes and Player2's 9 minutes.
Both players return to their previous location. Player 2 still has 50 minutes of purified water. Majah89 now has 50 + 9 + 9 = 68 minutes of water.
There will be a new rank list for who has the most water.
People have whispered me with concerns that people will have multiple accounts and use Desert Arena to give themself extra water. This will not work because the Desert Arena has a mechanism similar to Chess ELO, so players that intentionally lose will fall to a lower score and cannot reach the target player unless either (A) the target player intentionally loses water to fall near the water giver which means they overall gain no water or (B) the water giver works hard to take water from others to get up to the target which is the same effort as the target working hard to take water. Either way, it is a short term strategy that might not even work because the queue might not pair them together when they are close in score. It is possible that someone works very hard on ten accounts and when they are matched against their main they give themself water intentionally. This amount of effort would be crazy because if their two accounts matched with two other players (not each other) how can they play both games? If someone can do this, then their efforts should be rewarded with the water.
I worked very hard and asked a lot of top players for suggestions to design these ideas so I hope you find them worthy of your time.
Thank you so much for taking the time to consider my ideas :)