Paladin Rework
# 1
As many know, most of the older ascension and awakened classes are in need of some tender love and care.

As a former Paladin main that had to switch classes as it was not competitive in arena the divide between new class and old is ever growing in arena, black sun, and PvE.

Paladin despite having been a very mobile class during initial launch is now one of the slower classes in PvE and Black Sun. Despite having gap closing skills these lack fluidity.

Arena, this class is heavily reliant on perfectly executed combinations but a string of 6 to 10 skill combos amounts to the dmg level of 2 to 4 skills of newer classes.

SUGGESTIONS for skills:

Shield Throw - This skill currently serves little to no purpose and isnt worth using as a PvE or PvP skill due to lack of utility and damage. SUGGESTION(s): 1) Add knockback effect on either first or last hit of skill. 2) Increase throwing distance, currently its too short to be considered ranged and has too long of skill animation to be viable using close combat. And/or 3) Increase affected area, maybe have the shield follow a boomerang path/front-fan attack.

Shield Chase - this skill is Paladin's bread and butter, but is spent mostly avoiding to handle other class' invincibility or continual Super Armor. SUGGESTION(s): 1) Add 1 additional skill charge. 2) Make skill transition smoother into running upon exiting skill. And/or 3) Slightly increase dashing distance.

Divine Wrath - this skill has a very slow wind up and no super armor during arena making it very easy to be knocked down and is really only viable once a combo has been initiated. The slow wind up doesnt help during PvE either. SUGGESTION(s): 1) Increase initial animation speed. And/or 2) Allow Super Armor to be active in Arena.

Radiant Charge - a skill that faces similar challenges as Shield Chase AND Divine Wrath. Slow start up, limited distance, and lack of fluidity. SUGGESTION(s): 1) make skill transition from running/startup smoother upon skill activation. 2) make transition out of skill into running smoother. And/or 3) increase distance slightly.

Celestial Spear - no real changes needed

Punishment - no real changes needed or completely omit every other sugggestion and give this skill 2 charges instead of 1

Judgement of Light - decent skill, but slow on the initial wind up of the skill. Doesnt really need changes other than maybe speed. That or additional boost in damage.

Sword of Judgment - Paladin's main skill. Decent but could use more skill combination links. SUGGESTION(s): 1) Faster transitions into other skills or more skill combinations

Sword of Light - mild damage, but slow wind up unless used in linked skill combination. Decent in PvE but leaves something to be desired utility wise. SUGGESTION(s): 1) add knockback effect to skill

Sonic Slice - nice addition to the lack of fast skills for PvE. No rework needed.

Elion's Breath - surprisingly VERY slow activation time for this skill. SUGGESTION(s): 1) Needs to increase skill usage speed.

These are just some thoughts. I am really hoping to see a reworked Paladin. Definitely a fan favorite class.
2021-02-15 20:44
America
Odinforged
# 2

Sorry, but the paladin is a very strong character, in PVP he knocks down, hits while you're lying, you get up and he immediately knocks you down with a capture, at one time he calmly demolishes all health, if you improve it, then fix the skill with a capture

2021-02-17 06:01
Europe
Beningo
# 3
You just want paladin become op again . Paladin is melee class and you want another range skill ? Shild charge have fast animation and you want it more faster ? Really dude ?
2021-02-18 13:55
Asia
Ireylia
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