Passive: *PvP damage dealt +5% for 20 sec. change into PvP damage dealt +15% for 15 sec.
From 5% to 15%. (reason: His overall DPS is very low compared to Huntress, Fletcher only deals half of Huntress's overall damage.)
From 20 sec. to 15 sec. (reason: Inorder to improve Fletcher's strategic approach when dealing damage.)
Volley of Reckoning: Remaining cooldown of Deadshot -1 sec on hit, change into Remaining cooldown of Light Beam -1.5 sec on hit. (reason: To improve his mobility in Great Desert or Black Sun and be able to catch or run away from meta classes.)
Light Beam: *Increase movement distance by 15%. (reason: To further improve his mobility in Great Desert or Black Sun)
Bullseye: *Increase base damage by 30%. (reason: Fletcher is losing during Super Armor trading)
Deadshot: *Increase the backward movement distance after the last hit. (reason: to To further improve his mobility in Great Desert or Black Sun)