Buffs rather than nerfs
# 1
Nerfing classes will have a negative impact on that class, causing players to leave that certain class. Buffing the low tier classes to catch up to those OP classes would be better. It gives choices to adventurers who uses OP classes on either changing classes or staying on that class.
 
Buff Suggestions:
Primrose: needs a bit more mobility, add a movement on her skill Petal Ward flow: Overpower. 
 
Archer: lacks ability to kite, lacks escape.
Fletcher: low damage, slow casting skills, lacks escape.
Maybe merging both into a single class would improve both kiting, escaping and combo capabilities. Also Archer didn't have an ascension when released in BDO just Talent.
Skills Light-Beam, Bolt Storm, Fend-Off, Keep Away, Jackpot, Bullseye, and Concentrated Blast in a single class would feel like you can kite any other class.
 
Blade Master: Retaliation's additional 30 MP attack needs Super Armor in Arena. (increase MP consumption) The best way to cover up his lack of protection against forward guard breakers. 
 
Lotus: needs one more forward dashing attack on her skill Retaliation that consumes MP. 
 
Sura: I guess he needs a reboot on his Blinding Slash, Shadow Break and Passive. His concept should be constantly on the move as form of protection, rather than constantly hiding. Like Kunoichi who can constanty be on the move with Kunai Throw, Viper Strike, Touch of Death, Cripple, Smokescreen, and Rain of Steel who also already has loopable protections without using invisibility. While Sura only has Blinding Slash and Shadow Break. 
Sura's Blinding Slash could be like from ghost step to transition stance to downward strike.
While Shadow Break as 2 charged skill with only 1 attack each, that deals knock up on hit.
His passive Slash as an extra skill, Flashing Light (yup exactly the same from Black Desert PC version) a skill that deals a good ammount of damage that does not apply any CC, where it automatically activates when using non-directional evade which consumes 3/4 of his MP.
Then you can just remove the invisibility of both Sura's Shadow Cloak and Kuno's Smokescreen in arena but reapplying the skills' 1.5 sec super armor in arena.

 

Nova: "Command: Frost Sheild flow: Frost Bite March" needs a strafe like Gladiator's sheild, rather than walking around aimlessly showing her back.
Let her summon Queen more frequently that deals knockback every few seconds when Queen attacks.
 
Destroyer: When his passive: Overheat is active, Increase range to all of his skills that has Overheat effect (except Funeral Blast). 
 
Lupa: Let Heilang deal daze every few seconds when Heilang attacks as a passive buff. (Daze since Lupa do sometimes have a hard time catching targets)

 

Spiritwalker: let Heilang deal bound every few seconds when Heilang attacks as a passive buff. (Bound since Spiritwalker is already great with daze nuke, and have a grab)
 
Sage: Faster cast speed when Judgement of Ator and Pocket Distortion is chained after evasion. (Great for catching targets off guard)
 
Phantasma: Faster cast speed when Dark Cleave is chained after evasion. (Great for catching targets off guard)
 
Gladiator: When Piercing Spear hits a target, reduce Take Down cooldown. (He's somewhat reliant only to his grab as a form of CC which is okay since he's the shortest range class)

 

Huntress: Evasive Explosion Shot to continously use skill even when all charges are on cooldown by consuming mana, but i frame is not applied when activating the skill with mana. But I think the new update of Huntress from KR is great. 

 

2022-04-15 08:15
Asia
Klaimour
# 2
Deleted by the writer.
# 3
If Lotus had super armor on crescendo in arena would be a nice class. Is it's jump, needs super armor in arena.

Also I told about nova's command Frost sheld asking for the same before, also a fastest skill Cast.

And Solaris Need super armor in arena in Cleansing Flame applied in arena because it's so slow and is easy to dodge also predictible.




2022-04-15 13:21
Europe
Saül
# 4
Archmage: Better attack range for skill Ignite. Having a 1.5 seconds of Super Armor for skill Arcane Burst after teleporting.
 
Striker: Striker is good, but he uses too much kicking strikes. Having some punches to his attacks would attract new adventurers.
Instead of skill: Enhancement: Increase Range from skill Gale Force turn it into a flow: Rage Hammer (yup totally from Black Desert PC version) like the landing ground punch of Rising Uppercut but has forward movement. 
 
Hashasin: Solar Strike really does needed a flow. Moving the flow: Aal's Revelation from the skill Unforgiven to Solar Strike might me a great option. Where the animation would fit greatly since flow: Aal's Revelation rotates Hashashin as he attacks. 
 
Lahn: She needs an overall PvP damage. 

 

 

2022-04-15 19:03
Asia
Klaimour
# 5
Releasing this as a mass class balance to catch classes up to those OP classes in a single patch would greatly increase the variety of classes in the game.
 
And the class suggestions on class creation tab should be heavily based on playstyle. Where adventurers will be asked if they wanted a
1. Support:
- Healer: example Shai
-Disruptor: example Archmage
2. Tanky:
-Sheilded: example Gladiator and Nova
-HP: example Titan 
3. Damage Dealer:
-Combo Based: example Grandmaster and Mystic
-Nuke: example Berserker and Eclipse
4. Ranged: 
-Combo Based: example Archer and Huntress
-Nuke: example Phantasma and Sage
5. Assassin: 
Hide and Catch tactic: example: Sura, Kuno, Reaper
In and Out tactic: example: Hashashin, Lahn, Lupa
2022-04-15 19:24
Asia
Klaimour
# 6
I agree but like ex phantasma main i must say user you are too far. Phantasma need more super armors currently have 1 and others class have minimun 2. Stop nerfed others class and buff weaks like phantasma if nerfed with hammer legatus like did sura eliminate the playable options and why is the point choice either 20 or more class ir only 5 Will be playable in pvp ?????
2022-04-16 15:48
America
GodxXofXxWar
TOP
TOP