Atoraxxion: Sycrakea
# 1

Summer in BDM

 

offers a Lot of interesting News

 

 

 

 

In two weeks (August 12)
we will be able to visit another Atoraxxion stronghold, this time under the name "Sycrakea"
Link: Frst information

 

 

Atoraxxion: Sycrakea



 

You have to go through 5 gates before you reach the final battle.

Times:
The tasks before the final duel are not significantly timed (the limit for completing Atoraxxion is 1 hour)
The final duel must be completed within 7 minutes.

 

 

1st gate (easy)

3 pillars -> activation of lights 3x5 lights

 

 

place the "red sight" directly on the pillar

(probably -> to the light field location)

 

-> the pillar will light up <-

(to activate the lights it may be enough to be very close to the pole

-> in the activation zone (?)


note:
If you aim the red sight outside the pillar,

the lights will not activate

 

1st gate will unlock after all lights are activated

 

 

 

2st gate (?)

 1 Boss + 4 guards + 6 small towers

 

There are two options:

 

1. not thinking and destroying the Boss with brute force

-> slow and painful

 

2. think and destroy the Boss in a slightly different way (1)

-> probably faster and less painful

 

 

 

notes:

 

1) the Boss is vulnerable and cannot heal


2) the defender is invulnerable after the attack if he has a protective dome above him


3) 6 small towers are not in place "by mistake"

 

 

theory:

 

1. it is possible that after eliminating the defenders, the Boss will be weakened and more vulnerable


2. it is possible that after attacking the defender, the defender will (slowly) chase you


3. it is possible that if you lead the defender to the small tower, the tower will eliminate the defender and you will be able to attack the Boss more effectively

 

(if the guardian's protective dome is made of explosive material that can be destroyed (ignited) by the greenish lightning of the towers)

defenders in the invulnerable phase

6 towers bursting with greenish lightning

Avoid the color-coded zones and floating green balls,

they cause a lot of damage

2sh gate unlocks after eliminating the Boss

 

 

Each time you unlock a gate, you will receive the necessary items

(for a key or for your collection)

 

 

3st gate (easy)

1 Boss + 2 red Towers + 2 blue Towers + 2 Avatar 

 

 

after you prepare the Boss by 1 Lv of life energy,
the Boss will send his "Avatar" into the arena and go to rest

 

The active Avatar (blue or red)

is indicated by the color of its aura (blue or red).

 

Choose a tower of a different color where you will destroy the monsters (in the white marked field) that the Avatar will send at you

 

the Boss Avatar emits a colored energy aura (red or blue)
-> use towers that have a different color against him

 RED  Avatar ->  BLUE  Towers (x2)

 BLUE  Avatar ->   RED  Tovers (x2)

 

Once you eliminate all the monsters that the Avatar (Red) sends at you in the marked circles around 2 opposing towers (blue), the towers will start emitting streams of energy that damage the Avatar until it is finished.

So it is logical that you have to split up and "clean up" in two places at the same time (for two opposing towers of the same color)

theory:

1. the color of the emitted energy that does not match the Avatar's aura damages the Avatar

2. the color of the emitted energy that matches the aura does not damage the Avatar -> maybe it strengthens it (?)

 

The rested Boss will return and you have the option to deprive him of another Lv of life energy (up to approx. Lv 16)

then he will return to rest and send his next Avatar after you

 

It is possible that the activated Avatars will not always be in the same "color" order, so focus more on what color the energy auras emit

 

After eliminating the second Avatar, the rested Boss will return and, since he has no Avatars left, he will stay with you until his sad end.

 

Areas marked in red or blue will appear near the Boss.

 

If you manage to keep the Boss in the colored area long enough,

energy towers (different colors)

will help you speed up the Boss's torment with their energy.

 

3st gate unlocks after eliminating the Boss

 

 

 

4st gate (very easy)

1 Boss + 4 Towers

the lights of the towers are gradually activated (recharge -> like batteries), it is probably necessary for you to eliminate the towers together and gradually from -> 1 -> 2 -> 3 -> 4

 

the question is which tower to start from (?)


1. from the tower that has the least active lights
2. from the tower that has the most active lights

 

personally I would proceed from the towers that have the least active lights -> the fight could be faster (?)

 

After destroying the towers, rush at the Boss with vigor,

he will jump for joy...

…do not stand under it

 

Poisoned areas create a "non-toxic" zone in the middle, shaped like a four-pointed star.


During the fight, it's probably best to stay as close to the center of the arena as possible and watch out for the Boss's jumps (landings)...

always attack from a place that is not affected by poison (greenish)

 

4st gate unlocks after eliminating the Boss

 

 

 

5st gate (very easy)

To unlock the fifth and final gate, you will need to craft the "Corrupted Dagger of Yolun" in Yaz's Pouch.

Corrupt Yolun Dagger


 

1//1 Yolun Piece of Envy

1//2 Syca’s Frigid Scale 
2//1 Syca’s Arid Tentacle
2//2 Yolun Piece of Cruelty

 

 

 

Final duel

You can replenish your health by the fire.

you can insert multiple "keys" (max x3 keys)

 

 

1 Boss + 3 energy sources + 3 switches (ground plates)

 

The strategy for activating energy pillars is simple:

Boss - Energy Sources
BLUE + Defense - Attack
RED + Attack - Defense
YELLOW Attack Defense

1. if you are mainly attacking the Boss -> REDUCE the Boss's DEFENSE as much as possible  [RED] 

 

2. if you expect the Boss's attacks to be very strong -> REDUCE the Boss's ATTACK as much as possible  [BLUE] 

 

the course of the last duel

Boss is alone Lv 20 -> you fight until Boss damage Lv 14

1. if you choose to weaken Boss defense RED -> you will be a little faster

2. if you choose to weaken attack BLUE -> you will be a little slower and take less damage

After completing the study of the Boss fight with Atoraxxion: Sycrakea
I recommend activating only the red energy source -> the Boss will have weakened protection and more strength

You will deal more damage to him faster -> towards the end you may run out of time to defeat the Boss (7 minutes) if you choose the blue energy source (weakened attack and more protection)

activation plate next to the red power source

Boss damage Lv 14 -> 6 Boss protectors appear around the perimeter

 

Eliminate all protectors

look below: Recommendation #1

 

Boss damage Lv 12 -> 6 Boss protectors appear around the perimeter

 

Eliminate all protectors

look below: Recommendation #1

 

Boss damage Lv 10 -> 6 Boss protectors appear around the perimeter

 

Eliminate all protectors

look below: Recommendation #1

 

After eliminating the third wave of Boss protectors, the fight continues without a ground army.

Be very careful of the very good traps, they are marked with yellow circles and are located under the "regular octahedrons"

 

If you step into the trap (yellow circle), you will not be able to move

until "something" or "someone"

interrupts the flow of energy from the regular octahedron

quality trap -> regular octahedron (eight-sided polyhedron)

The yellow multi-beam energy discharges are very impressive
the source is the yellow glowing balls

avoid energy discharges (yellow rays)

 

 

you already know the destructive effects that will occur in the red marked areas…

 

escape the red zones as soon as possible

 

Stone shields (there are at least two - placed opposite each other)

will provide protection from energy discharges

 

Boss has life energy at Lv 5

starts to powerfully pull a large amount of energy into the center

 

The Boss will then release the energy he has gained back.

Hide behind the stone shield.

 

widespread energy discharges are recurring

 

however, the question is how much damage they can cause,

how dangerous they are

 

energy area-wide attacks last until the end of the fight

…also a quality trap -> regular octahedron is still active!

 

Warning -> regularly monitor the remaining time!

 

The Boss is defeated and you can collect your well-deserved reward at the central pillar.

 

 



I hope this introductory study helps you a little…

I will provide possible corrections or clarifications once I can finish Atoraxxion: Sycrakea

Good Luck

JAACO

 


P. S.

Boss -> Lv 14 ~ Lv 10 

Recommendation #1


Find and together destroy the protector that shines the most

-> the remaining protectors disappear from the battlefield.

 

 

Trapped -> Help each other

Recommendation #2


If someone is trapped -> yellow circle under "regular octahedron"

 

free them -> use your weapon to overpower the energy flow between the yellow circle and the "regular octahedron"

 

Boss combat setup Indicator

The duel begins -> no energy source has been activated for the Boss

 

  RED   energy is Activated

 

approx. Lv 5 -> is displayed
energy level indication (5 points)

 BLUE   energy is Activated

 

  RED   energy is Activated

 

Time remaining until Defeating the Boss

  RED   energy is at max level

 

 

Atoraxxion Party - in BDM
Atoraxxion: Vahmalkea Atoraxxion: Sycrakea

✔️ ✔️
Atoraxxion: Yolunakia Atoraxxion: Orzekea

 

2025-07-31 06:25
Europe
JAACO
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