Merchantry route for 1,500,000,000 silver and more
# 1

This topic is quite comprehensive, so I will gradually add the necessary information…

 

 

I divided Merchantry in BDM territory into two parts:

 

A) Merchantry usually

These are daily trade trips that do not have as their primary goal the fulfillment of the requirement to obtain Orzecas's Treasure "Olvian Conch". They do not require any prior preparation. The necessary limit to get Orzecas's Treasure "Olvian Conch" = sell at least 1 500 000 000 silver, can be difficult to meet (chance is about 1~2%)

 

Priority:
• Complete the planned route
• Maximize Silver Coin profit
• Get the desired goods (black pearls, ... etc.) by bartering

 

 

B) Merchantry treasure

In order to get Orzecas' treasure "Olvian Conch" as soon as possible, it is necessary to prepare in advance before starting the trade trip. Special preparation requires at least one trade trip, after completing the preparation and meeting the basic prerequisites and conditions, you will have almost 100% success rate. Orzecas' treasure "Olvian Conch" will then be obtained within 10 days (10 trade routes).

 

Priority:
• Complete the planned route
• Sell goods for as many silver coins as possible, losses on sales count, net profit is not important here

Buying specialty items at the last two outlets (before the target outlet), their "losing" sales at the target outlet also count!

• Get the desired goods (black pearls, ... etc.) by bartering

 

 

 

 

 

 

Link:  Merchatry Route - Hight Resolution

 

Merchantry | Route #1 & Route #2

 

 

 

 

Merchantry Treasure Route

Route #1: Trent ~ Altinova (Kusha)

value of goods sold = 1 625 370 107 silver

Route #2: Altinova ~ Trent (Calpheon)
 

 

 

Before…

you set off on your journey, for " Olivian Conch " =  x10 Sales of goods in the price of 1.500.000.000 Silver (or more)

 

 

 

Meet the essential success criteria

 

1) Moving the camp from the Balenos region to the Serendia region.

Reason: Increase in travel distance.

 

With the help of the camp workers, move the camp to the selected area -> Serendia.

This image is for illustrative purposes only , once activated the camp will be relocated back to the Balenos area.

 

 

 

 

2) Reaching the maximum level of "Merchantry" = 100%.

Reason: Increase in travel distance.

 

3) Have a High-quality “Merchant Wagon” made.

Reason: More weight capacity = more trading profit.

 

Trade Wagon - weight capacity 6,000

Merchant Wagon - weight capacity 12,000

 

 

 

 

 

4) Breed a team of horses, x3 Tier 8

Reason: Increase in travel distance.

 

Horses, x3 Tier 7 - Food Capacity 107,380

Horses, x3 Tier 8 - Food Capacity 110,100

 

 

 

 

5) Get enough Crow Merchants' Elixir for 10 trade routes

     x110 Crow Merchants’ Elixir (20 second)

     x70 Crow Merchants’ Elixir (45 second)

Reason: Trade routes will be faster, potions do not affect range.

 

Elixir consumption per trade route

x9  /  20 seconds elixir

x7  /  45 seconds elixir

 

Allows teleportation to Morco

 

 

 

 

6) Get (make or buy) enough goods to sell.

    One type of goods = 16,000 items for 10 trade routes.

    There are 15 types of goods in total. Store the goods in the warehouse (chest) that is in the Camp.

Reason: Multiple goods = multiple business transactions = greater profit.

 

Standard Items - Buying and selling max 800 items / one trading place

Trent, Florin,  Velia,  Ruins Excavation
Calpheon,  Heidel,  Tarif
Behr,  Delphe Outpost,  Kusha

Epheria,  Western Guard Camp, Altinova 
Keplan, Glish,  Abun
 

All standard Items   ⚖️ 0,5

Buy prices of goods

(no color)
😶  33,000  default purchase price
⬇︎ -2%  ~  -4% ⬇︎
🙂  decrease in purchase price (blue color)
⬆︎ +2%  ~  +4% ⬆︎ 
🙁  increase in purchase price (red color)
Sell prices of goods
🙂  ⬆︎ +16%  ~  +24% ⬆︎  🙂 🙂 

Buying standard goods and then selling them is always profitable.

 

 

Signalling the sale of goods - for the following two points of sale

Unmarked goods

cannot be sold at the first or second point of sale in the order

Goods marked with a blue mark

can be sold at the first point of sale in the order

Goods marked with a green mark

can be sold at the second point of sale in the order

 

 

 

 

 

Specialty Items - Buying max 150 items / one trading place
Keplan
⚖️ 83
🏷 138,923
Trent
⚖️ 147
🏷 253.734
Behr
⚖️ 198
🏷 338,334
Calpheon
⚖️ 95
🏷 163,204
Epheria
⚖️ 128
🏷 217,476
Florin
⚖️ 88
🏷 149,866
Delphe Outpost
⚖️ 30
🏷 25,956
Glish
⚖️ 131
🏷 223,334

Speciality items can sell for up to 580% more than their purchase price. The selling price depends on the distance transported.
Heidel
⚖️ 102
🏷 175,266
Western Guard Camp
⚖️ 168
🏷 289,834
Velia
⚖️ 92
🏷 159,334
Kusha
⚖️ 83
🏷 128,992
Ruins Excavation
⚖️ 94
🏷 146,313
Tarif
⚖️ 55
🏷 85,482
Abun
⚖️ 156
🏷 24,286
Altinova
⚖️ 61
🏷 94,823

Specialty items are heavy in weight and therefore can only be purchased in limited quantities. They can be sold at a profit from 2-3 trading stations. They disproportionately take up the capacity of the car. Selling items from the standard range is much more profitable.

 

Items purchased in the "Specials" offer cannot be sold at a profit in the following 1~3 trade places.
However, selling at a loss has one advantage, it allows you to earn the "Empty Pockets" title. See : "Titles - you may be missing"

 

 

Revenue from the sale of standard goods

applies to all standard items

24 %

22 %

20 %

18 %

16 %

Dragon Statue

weight  ⚖️ 0,5

base price

33 000

33 000

33 000

33 000

33 000

weight 800 items   

⚖️ 400

⚖️ 400

⚖️ 400

⚖️ 400

⚖️ 400

Increase of base price by (%)

24 %

22 %

20 %

18 %

16 %

selling price

40 920

40 260

39 600

38 940

38 280

quantity sold (max)

800

800

800

800

800

total selling price

32 736 000

32 208 000

31 680 000

31 152 000

30 624 000

 

You can buy and sell at 14 locations in one business trip.

To get the "Olivian Conch", you should sell goods at each trading place for a price:
1 500 000 000 : 14 = 107 142 857

This is equivalent (with a surplus) to 4 wires of standard goods of 800 pieces each.
107 142 857 : 30 624 000 = 3,5

 

 

 

 

7) Designate 4 camp workers - specialists and use only these workers for „Merchantry".

Reason: During the "Merchantry", the selected camp workers will upgrade their specializations up to Lv 200. Higher Lv = higher profit.

 

Camp Workers
 
 
Manufacturing Specialist
 
 
Node management Specialist
 
Great Ocean Fishery Specialist
Node management Specialist
Merchantry Specialist
Great Ocean Fishery Specialist
Node management Specialist

For better clarity, you can add Prefixes in front of the names of the camp staff that correspond to the Specialties

and qualities needed for higher performance (Dexterity, Vitality).

 

 

 

8) Achieve Lv 100% "Amity" of all merchants

Reason: Lv 100% Amity = complete range of special goods

 

9) Make sure you have the maximum amount of food available for Merchantry before moving from the camp to the starting trading point (Trent or Altinova).

Reason: The driving distance is directly proportional to the amount of food you have. Not enough food = not reaching your destination.

 

 

🚫 actual Food 51,202 = little food for the whole trade trip  🚫 / replenish food to match the daily food supply ! 👍
minimum amount of food required = yours Daily Food Supply = 126,100 (in my case)

👍  current status of Food 184,204 = Food sufficiency for trade route  👍

 

the best sources for fast Food replenishment

Everfrost - Fishing Black Shrine - Cooking

 

 

  suggestion to improve BDM - add information about the current status of Food  

 

 

 

 

… continued next time

 

10) Saving itineraries for 2 business routes

11) Time control

12) Do not deviate from the main route

13) Always ignore Morco before reaching your destination (Trent, Altinova)

14) In the last part, teleport to Morco.

15) Don't buy items from the special offer, at the last three trading points.

 

… continued next time

 

 

2023-12-05 09:00
Europe
JAACO
TOP
TOP