I was excited for the Global mobile release of BDO but its clear we're getting a varied Mobile version than the BDM KR release and its deliberately nerfed.
Around at Blacksmith level 6 I was able to produce purples, but levelling from 7-10 produced no additional crafting recipes. When the January update
arrived Blacksmith levels 11-13 were introduced and the ability to craft yellows came with it.
However research from the KR server shows BDM Blacksmithing level 11-13 unlocks recipes for single slot Oranges, Yellows were available to craft on KR Blacksmith levels 8,9,10!
This is the biggest gripe I have, the Blacksmith, and I don't understand dev changes deliberately making KR and Global different games.... and ironically the patch notes from 1/7 picked up on this: as it shows these are patch notes from KR which genuinely had access to 'Mystical' at Blacksmith level 11, and its a concious choice to revoke the progression in Global release
"* There is an issue with the patch notes regarding Blacksmith. "Crafting of some Epic Gear and Weapons" was the intention, but it was mistranslated into "Mystical". Originally, this patch was to open Epic grade gear crafting in Blacksmith. "
All they care about is money, but they don't understand they are loosing players every day if they don't balance it out better.
I need to clean my friendlist of inactive players 2 times a week since global launch.
I'm a high cp player and getting bored of this manipulated drop rates, it's rare to see any high cp player from lootlist getting an
orange or red drop. It's cool they let new players catch up but why the hell slow down high cp players that much..
They can only make silver from selling bad orange, it's not like they can improve the CP much higher than that.
Looks like a new BDM remasterd incoming in a few months from global side if the devs don't wake up. :)
¿why is this game in its global version so unattractive? in the Korean version there isn't autographic system, they don't modify the abilities of the characters such as the sorceress, there aren't annoying bugs such as the hit box and the rng is reasonable.. i really don't understand what is difficult to bring things in the same way as the Korean version