EVERYTHING IS RNG!!
# 1
From color palette, horses, costumes, pets, equipment, alchemy stone, lightstone, relic, node, enchantment, acc enhancement, relic enhancement... Adds more if you think i've missed!
This is just above and beyond.. No wonder alot of people abuse your stupid blackpearl!! And stop giving us junk.. Those stupid 5k shakatu coins everyday, not worth the time, frustration and money we have spent!! We deserve better than trash loot everytime! Game supposed to be enjoyable not to make people stress and frustrated..
2020-04-06 10:45
Asia
Zukié
# 2

It seems absurd when you look at it one way. From another point of view, the intense luck and circumstance related to getting what you need in this game makes getting things way more enjoyable.


I feel more proud earning items and gear in this game than any other one I've played and it's because of how stupidly tough it is. 

2020-04-06 16:19
America
Rineth
# 3

I dont think its as simple as RNG.  Like me so bad luck drop rate so bad luck i never got an orange grunil before then shakatipu also always get yellow. Some ppl so lucky keep get orange and red making me feel like quitting the game soon

2020-04-07 02:32
Asia
REST2188386
# 4

I dont think its as simple as RNG.  Like me so bad luck drop rate so bad luck i never got an orange grunil before then shakatipu also always get yellow. Some ppl so lucky keep get orange and red making me feel like quitting the game soon

2020-04-07 02:32
Asia
REST2188386
# 5
Luck = RNG. Everything you can't control or you can't effect result counts like that.
I wrote in another comment and see like many people feel bad about that.
Too much RNG in a game destroys it.
Most people just want to spend time and money and get their deserve against their effort. Some spend 50k to shakatu get nothing, some get red item with 500 coins.
Is it fair or not? Another big discussion but we want to play a game. Not a gamble game like casino style. If we wanted to focus on how lucky we are, could play online casino or bet games.
Please stop making BDM such a game. You will loose lots of people in future if you keep putting RNG factor over effort or time which people spent.
• You can guarantee an orange item after an amount of coins spend or make failstacks etc.
• Make it available to change pet skills. Many have higher tier pets but with useless stats. Of course we will keep collecting pets for collection but why we don't get effective stats?
• ascension skill books drop rate is very low.


Please make the game less RNG based and depended. Who play more, who spend more time and money, who give more effort, let deserve more...
For example make a coin or fragment system, people collect from world bosses, boss rushes, ancient ruins, shakatu openings etc. And turn them into orange or red gear via box at town. Let it take a lot time, like 3-5 weeks for a red item but make it 100% at least.
People who has more luck, can have it earlier, that's of course understandable but with all depending on RNG, game can loose many people. Make it "fair" please with some parts.
2020-04-07 04:30
Europe
REST1194155
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