# 5
Luck = RNG. Everything you can't control or you can't effect result counts like that.
I wrote in another comment and see like many people feel bad about that.
Too much RNG in a game destroys it.
Most people just want to spend time and money and get their deserve against their effort. Some spend 50k to shakatu get nothing, some get red item with 500 coins.
Is it fair or not? Another big discussion but we want to play a game. Not a gamble game like casino style. If we wanted to focus on how lucky we are, could play online casino or bet games.
Please stop making BDM such a game. You will loose lots of people in future if you keep putting RNG factor over effort or time which people spent.
• You can guarantee an orange item after an amount of coins spend or make failstacks etc.
• Make it available to change pet skills. Many have higher tier pets but with useless stats. Of course we will keep collecting pets for collection but why we don't get effective stats?
• ascension skill books drop rate is very low.
Please make the game less RNG based and depended. Who play more, who spend more time and money, who give more effort, let deserve more...
For example make a coin or fragment system, people collect from world bosses, boss rushes, ancient ruins, shakatu openings etc. And turn them into orange or red gear via box at town. Let it take a lot time, like 3-5 weeks for a red item but make it 100% at least.
People who has more luck, can have it earlier, that's of course understandable but with all depending on RNG, game can loose many people. Make it "fair" please with some parts.
2020-04-07 04:30