Twin Dragon: *flow: Second Bite additional attack that deals the same damage as Twin Dragon, change it into applies 50% follow-up damage to Twin Dragon changes knock back on hit into knockdown on hit. (reason: To increase the number of attacks in a combo, since his damage is quite low compared to the meta.)
Twin Fang: *Remove Super Armor. (reason: The skill is mostly PvE, low damage, has high number of hits that results to a low DPS.)
Mountain Fall: *"Performs a 2-handed cut strong enough to cleave mountains" change into "Charges forward and performs a 2-handed downward cut strong enough to cleave mountains". Animation will change into a forward charge/dash with a downward 2-handed slash at the end. (reason: To instantly close the gap between his target when starting a combo while Blinding Slash and Shadow Break is on cooldown.)
*"Knockback on first hit Bound on last hit" change into "Daze on hit".
*Has invincibility while moving, Super Armor while attacking not applied in arena. (reason: Invincibility is a must for an assassin as they don't have any damage reductions.)
*"Flow: Avalanche" change into "Enhancement: Remove target collision"
*"312% damage on level 1 max 4 hits" change into "715% damage max 2 hits"
Desire to Kill, Slash: *"Shadow Fang: 2 additional hits" change into "Afterimage: 2 additional hits (with faster animation when proc)" (reason: The 2 additional hits applied on Shadow Fang has longer animation than its normal Shadow Fang, which will end up Sura to be caught off guard.)
Skill Chain: Mountain Fall into Afterimage